These events (or tasks) made up the competition. Feb 16 2014
1. Timed Flight. Without outside help or the aid of a timer on the transmitter, take off and fly around. After a given period of time (2 minutes) come in to land (pilot to estimate time). The closest time to touchdown (without going over) is the winner of that round. Time starts on lift off.
2. Dixie Death. Takeoff, do 2 each rolls, loops and spins (in any order) then do a touch and go and do another 2 rolls, loops and spins (in any order) then land. Time starts at lift off and stops at landing. The shortest time to complete the task wins that round.
3. Climb and Spin. Pilot gets 15 seconds to climb to height then cuts power and complete as many spins as possible (dares) time starts at lift off. Judges to inform pilot when 15 seconds is up.
4. Timed Loops. Pilot to take off and fly a short circuit to position plane into wind in front of the judges. When time starts do as many loops as you can in 30 seconds. The most loops wins. A spot landing within the painted box gains an extra bonus point.
5. 2 Minute Touch and Go. Time starts at lift off and the pilot performs as many touch and goes as possible in the given time. Pilots who “Touch and Go” within the painted box receive a bonus point. Left hand or Right hand Circuit Only, depending on wind direction. (A landing roll is not required, it is literally a “Touch and Go”)
6. One Minute Cuban Eights. Pilot to take off and fly a short circuit to position plane into wind in front of judges. When time starts do as many Cuban Eights as you can in 1 minute.
7. Timed Inverted Flight. After the wheels leave the ground, the pilot starts the clock by flipping the model inverted and flies for a given time (2 minutes). If he reaches the cut off time max points are awarded. Less time inverted = less points. A spot landing within the painted box gains an extra bonus point.
8. Climb and Glide. The pilot has 20 seconds to climb as high as they can, then cutting the engine (back to idle for glow engines) glide for as long as they can before landing. Time will stop when power is re-applied or wheels touch the ground. Longest Glide wins.